Jun 01, 2009, 08:29 PM // 20:29
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#1
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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Guild Wars 2 to have better character customization
http://www.linkedin.com/pub/hai-phan/13/823/71a
It's funny what details can emerge from work experience/CV information
Quote:
Guild Wars 2:
Creation of Character art work, particularly armor sets, from concept to full 3d model completion/hand painted texturing using both off-the-shelf and proprietary software and tools.
Helped spearhead new production pipeline for "next-gen" character art assets, and helped transition art production to new software. Worked with programmers to establish new character customization/composite system. Helped track asset production and reviewed assets from external production studios.
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Next-gen character art sounds good to me, as well! "reviewed assets from external production studios" - wonder what this is about? Other companies working on a GW2 trailer perhaps?
Wonder what else I can find on LinkedIn?
Last edited by mazza558; Jun 01, 2009 at 08:33 PM // 20:33..
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Jun 01, 2009, 08:32 PM // 20:32
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#2
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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Look up some trailers of FF XIII or Aion. GW2 designers want to reach the same customization standard or even beat it. I put my naive trust hair/weapon clipping will no longer be an issue, just like capes and parts of armour that you can put a stick inside and out.
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Jun 01, 2009, 08:33 PM // 20:33
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#3
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Is it sad I find this totally awesome?
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Jun 01, 2009, 08:34 PM // 20:34
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#4
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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Quote:
Originally Posted by Mordakai
Is it sad I find this totally awesome?
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It's the first bit of news we've had for aaages. And I had to dig it out to find it.
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Jun 01, 2009, 08:47 PM // 20:47
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#5
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Academy Page
Join Date: Nov 2008
Location: Between Earth and Sky
Guild: The Thuggee[lain]
Profession: N/
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I would find it rather humorous if more information is to be had from either resumes of people working on GW2 or perhaps, as the project dwindles to its conclusion, resumes/fact sheets from people leaving the project. The humorous bit coming from the fact that there will be no official verification of the information that is obtained nor probably detailed specs, but because people will be looking for other jobs, they'll want to put as much info as possible on their resumes which gives us, the general populace, deeper insights into just what's being developed in GW2, without ever having an official press release.
Sorry for run-on; first day of summer and too excited
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Jun 01, 2009, 08:48 PM // 20:48
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#6
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Hall Hero
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Quote:
Originally Posted by Mordakai
Is it sad I find this totally awesome?
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More the fact that this is some of the only new info we've heard in an insanely long time ; )
I just hope they do the same thing they did in GW1 in regards to character custimization: different models/animations for most classes. I thought it was insanely awesome that a Warrior would look entirely different than an Elementalist. In WoW it was kind of weird playing as an Orc Warlock because they were *INSANELY* buff. You'd think someone that tuff would be better off lifting castles and tossing them at Stormwind (or hey, tossing Stormwind) but instead they're...not.
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Jun 01, 2009, 08:53 PM // 20:53
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#7
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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Anything as large as the CoH/V customization and I may look forward to it .
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Jun 01, 2009, 08:53 PM // 20:53
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#8
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Academy Page
Join Date: Apr 2008
Guild: Lowlandlions
Profession: N/
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They just need to make it as in aion CoH/CoV. That you can make a character that you want not bound to classes. Only rase limits it. I mean charr, silvary etc.
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Jun 01, 2009, 09:10 PM // 21:10
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#9
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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That guy has an unfortunate name.
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Jun 01, 2009, 09:49 PM // 21:49
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#10
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Forge Runner
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Quote:
Originally Posted by jiggles
Anything as large as the CoH/V customization and I may look forward to it .
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I love how big that system is... No two people look alike. That right there is an awesome type of thing, no duplicates running around lol... I'd love to see that in GW as I always try to stay away from being another cookie cutter character in the crowd..
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Jun 01, 2009, 10:08 PM // 22:08
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#11
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by Bryant Again
I just hope they do the same thing they did in GW1 in regards to character custimization: different models/animations for most classes. I thought it was insanely awesome that a Warrior would look entirely different than an Elementalist. In WoW it was kind of weird playing as an Orc Warlock because they were *INSANELY* buff. You'd think someone that tuff would be better off lifting castles and tossing them at Stormwind (or hey, tossing Stormwind) but instead they're...not.
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Well I think more character customization is sort of obvious for a high production value game being released these days. It does confirm a few other things that I've seen in interviews, that they re-did the tools so that content creators can really crank out new stuff fast, instead of it being a slow pipeline. External production studios, I wonder what that's about? I thought it was all done in house.
I don't think they are sticking to the model=class idea though, because they said there will be at least 4 different races (charr, human, norn, sylvari). Multiply that by say, 6 professions, if you assume any race can play any class (racial restrictions, if they have them, suck). So a charr mesmer will look much more similar to a charr warrior than a human mesmer, and at a distance the first thing you'll think is "that's a charr", not "that's a mesmer".
But maybe everyone is normalized into human forms for competitive PvP.
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Jun 01, 2009, 10:19 PM // 22:19
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#13
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
That right there is an awesome type of thing, no duplicates running around lol...
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I don't know, finding your whatever-professiontwin is quite amusing - like the time the boyfriend and I discovered we'd created ele male/female twins completely by accident. Still, yeah, it would be great not looking like every single <insert profession here> out there. Not that mine do (too much), I think. I hope.
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Jun 01, 2009, 10:46 PM // 22:46
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#14
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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If you give me some info on what the system is like that they are working on, I could have some kind of opinion about that. The only thing that "worked on new stuff" says to me is that they're doing something, which is what we've been told they've been doing for years now.
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Jun 01, 2009, 11:00 PM // 23:00
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#15
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Academy Page
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Limited CHR customization and cookie-cutter choices was acceptable 4 years ago but these days most every new MMORPG is coming out with extensive customization ability.
This is a required and mandatory feature IMHO
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Jun 01, 2009, 11:07 PM // 23:07
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#16
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Pre-Searing Cadet
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Hmmm, another little reveal about GW2:
Quote:
Voice-Over Actor
ArenaNet
Privately Held; Computer Games industry
May 2009 – May 2009 (1 month)
Kadatta, Harathi Centaur - Guild Wars 2
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Assuming Kadatta is the name of the Centaur. And Harathi is the tribe for GW2.
http://www.linkedin.com/profile?view...*1_Rele vance
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Jun 01, 2009, 11:29 PM // 23:29
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#17
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Every MMO that gets released has "one of the most immersive and complex character customization features ever."
That's just marketing. I'm sure GW2 will be "better" then GW1, but being able to compare it to any other existing/upcoming product will be tentative at best.
Although something as nice as Aion or Champions Online (which is supposed to be like CoH but with even more options, like being able to customize your character's posture and the way they walk) would be sweet.
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Jun 01, 2009, 11:51 PM // 23:51
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#18
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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This 'news' is extremely unexciting. So they're updating their character customisation, is this really a big deal? I mean, there's what, an 8 year gap between GW and GW2? I'm pretty sure that if they didn't update the customisation they'd be laughed out of the gaming industry.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Jun 01, 2009, 11:58 PM // 23:58
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#19
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: Burninating the countryside
Profession: D/
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Quote:
Originally Posted by fenix
This 'news' is extremely unexciting. So they're updating their character customisation, is this really a big deal? I mean, there's what, an 8 year gap between GW and GW2? I'm pretty sure that if they didn't update the customisation they'd be laughed out of the gaming industry.
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The point is that there actually is news.
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Jun 02, 2009, 12:01 AM // 00:01
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#20
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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But this isn't news. It's some guy posting stuff on linkedin. Hell, I could post on linkedin saying how I worked for ANet designing new 3D graphic systems, who's to say I didn't? It is the internet after all.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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